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01

Case Study

FS.dk — Furniture Exchange Platform

Concept project6–8 weeksUX / Product Designer (self-directed)Research → high-fidelity prototype

"Listing furniture online is often more work than throwing it away."

A self-directed UX case study exploring how better pickup coordination can reduce friction, increase trust and improve furniture exchanges between neighbors.

View Prototype
/ 01

Context

  • Audience: Copenhagen residents giving away or picking up second-hand furniture
  • Type: self-directed UX case study (concept, not shipped)
  • Duration: 6–8 weeks
  • Role: solo — research, IA, interaction design, high-fi prototype
/ 02

Problem

Existing platforms make listing slow and pickup coordination unclear, so usable furniture ends up thrown away. The cost of giving an item a second life is higher than the cost of discarding it.

/ 03

Process

  • User interviews with people who had recently listed or collected furniture
  • Competitive analysis of Marketplace, DBA and local exchange groups
  • Friction mapping across the listing and pickup journeys
  • Low-fi flows → high-fidelity prototype iterated against test feedback
/ 04

Solution

A focused flow that strips listing down to the minimum needed to make pickup work — clear item state, a structured pickup window, and an explicit hand-off step so neither side is left guessing.

/ 05

Prototype

A high-fidelity prototype demonstrates the listing and pickup flows end-to-end. Linked below.

/ 06

Expected outcomes

  • Lower abandonment during listing through fewer required fields
  • Higher pickup completion via structured time windows
  • More confident hand-offs through clearer status communication
/ 07

Reflection

The hardest tradeoff was deciding how much trust to build into the product itself versus leaning on the existing neighborhood context — adding identity verification would raise trust but introduce the exact friction the project was trying to remove. In a next iteration I'd test a lightweight reputation signal tied to completed pickups before reaching for heavier verification.

Open PrototypeHigh-fidelity prototype — opens in a new tab.

Concept project. Outcomes above are expected based on prototype testing — not measured production metrics.